

That image is of a default enemy sprite, it does the exact same thing any party member sprite does.īy the way, you set up the sprite-sheet incorrectly for that mech you wanted to use - It looks like it's based off the Big Monster sheet so you should add a $ symbol to the start of the file name and import it, if everything else was done correctly it should work just fine.īattler graphics aren't handled the same as character sprites, simply adding the $ didn't change how RMVXA viewed it. (at least with MY ms paint skill level.)Īlso that last image would be great if it walked in place like the party does i realize that's obscure as most people would probably just re-size their images but yeah, as I said it makes them ugly as hell.

I might just buckle down and go for the animated battlers but is there really no other way to downsize them, maybe even with a separate script. (They also fit perfectly in the atmosphere i'm going for in my project) I had been using and kinda planed on continuing to use Thalzon Battlers just because i adore the art and am really inspired by some of them. Woah! I'm seriously digging that victor script for the animated battlers! Before you dive into that, know that it is a good bit of work. I'm pretty sure you're trying to use animated enemies though. However if you just want the enemies to have still image sprites, use an image editing program to cut out a single sprite from the sheet. If you mean that you want the Enemies in battle to be animated, then you need an animated battler script.
